A Plain Memo
Here's who really cut those game jobs
The game industry laid off over 40,000 people in the past few years — and almost everyone blamed AI. But when you read what the companies actually said, AI barely shows up. The real story about AI in games is quieter, sharper, and more interesting than the panic suggests.
Reid investigates where AI is actually showing up in game development, why the anti-cheat breakthrough nobody's talking about matters more than the drama, and how video-game voice actors already negotiated the template for winning concrete protections from AI. This isn't about whether AI will take jobs — it's about who controls what AI touches, and workers are already writing that story.
ℹ️ AI voice disclosure: This episode uses an AI-generated voice (ElevenLabs). The host is a pseudonymous byline persona (Reid Conlin).
In this memo
Sources
- GDC/Omdia 2026 State of the Game Industry Report
- Game Developer: AI use in game studios (2026)
- METR: AI and developer productivity study
- Riot Games Vanguard anti-cheat retrospective
- SAG-AFTRA Interactive Media Agreement (legal analysis)
- Quantic Foundry: Gamer sentiment on AI in games (2025)
- Game Developer: Ubisoft Barcelona strike reporting